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Entity

Inherits RigidBody

Inherited by Mesh, Part

Entity represents a physics object that's related to building blocks (inherited by Part and Mesh)

Abstract Object

This object exists only to serve as a foundation for other objects. It cannot be accessed directly, but its properties are documented below.

Additionally, it cannot be created in the creator menu or with Instance.New().

Not newable

This object cannot be created by scripts using Instance.New().

Properties

Color : Color

The color of the entity.

CastShadows : boolean

Determines whether the entity casts shadows.

IsSpawn : boolean

Determines whether the part can be used as a spawn location or not.